December 31, 2012

An introduction


Hello! My name is Hannes and I am in charge or the sound for this app. That basically means I’m the least important person in this project, since most people have the decency to turn their sound off when playing mobile games. 

Obviously, a game has to sound good for the few occasions when someone does play with sound on, and I’m doing my best to make it as good as possible. I’m an educated sound engineer, and the ”sound design” I’ve done has been about 5% or less of the total work I’ve put in for this game. A lot of time has been spent on composing music, which I am definetly NOT educated at, which most people probably can hear, but it’s good fun and I think I am improving..

I think that’s pretty much it for this time. Now I’m off to make some more levels!

December 30, 2012

Trailer!

We're currently making a trailer for Mip's Madness that we will probably be posting on YouTube in a few days... unless we decide to make a gazillion changes to it!
Most of our stuff, like the facebook page, homepage and YouTube page are quite empty at the moment (sorry about that!), but they will hopefully fill up rather quickly once we get closer to releasing Mip's Madness. So stay tuned and subsribe to our YouTube-channel for future trailers and other video goodies.

December 27, 2012

Maps, maps, maps!

It feels like we've been working on designing and creating maps for Mip's Madness for several years now! Finally, we're just about done with the first of three worlds that we have decided to finish before release... it's a LOT of work, but it's getting more and more fun the closer to release we get!

Luckily, the game is actually more fun than we had expected already, so testing maps OVER AND OVER AND OVER AGAIN in order to see what time limits they should have etc is quite fun even though we have played each map roughly 3947 times each.