I just watched this speech and found it interesting enough to post it here! His thoughts on "how to make it" are really interesting. I also hope he's right because that means that we'll succeed with this company in a few years...
January 30, 2013
Interdasting speech
I just watched this speech and found it interesting enough to post it here! His thoughts on "how to make it" are really interesting. I also hope he's right because that means that we'll succeed with this company in a few years...
January 27, 2013
The rantings of a limited sound designer
Limitations! Why don't we have all the money, software and microphones in the world? And a foley studio, I'd love that. But no, apparently we're living in "the real world".
Right now I'm working in Logic, with the built in plug-ins and the sound toys native effects plug-in pack that I already before we started this company. No sample library either, I've mostly either had to make my own samples in my bedroom at home or taken from the sample library that's bundled with Logic Pro. At least the sound toys plug-ins are amazing for making something sound completely different from what it was in the beginning. I never understood some of those weird presets when mixing music, but for making some weird noises sound like somebody poking a cartoonish balloon or something similar, some really far out settings on some of the sound toys plug-ins are awesome. I think I used PhaseMistress for the balloons actually. If anyone would care, which I doubt.
Our limited resources for sound design bundled together with the fact that we are just five people working on this means that I have to do so much more than just sound design. I really hope we can get some money out of our first project so that we can at least buy a decent sample library. I just noticed that the general 6000 library isn't that expensive.. That still won't give me more time to make awesome sounds, but at least I'll be able to use Pro Tools, now I need to use Logic because of the sample library. Oh how I miss Pro Tools...
The best part of this is, I love everything about this project anyhow. I love the fact that I basically have zero samples, zero plug-ins and no good studio to record sound effects in. I love that I get to do other stuff aswell, like level design and bitching about the programmers ruining everything. Working in a small team is awesome, especially when you feel that the product is turning out even better than we thought it would.
So yeah, I have no idea what I just wrote or why. But I wrote it so I suppose I'll hit the "publish" button now.
January 25, 2013
Full time job, please!
4 of 5 people in our cute little group of game-/appmakers are full-time students, which sort of makes it impossible to put as much time into developing Mip's Madness as we would have hoped/liked. It would be awesome to actually make some money off of this project of ours in the future, so that we can focus on making awesome apps/games to a THOUSAND BILLION PERCENT!
So keep supporting us by... like... reading our blogg and liking us on facebook... and hopefully soon, actually buying our stuff! :D
Peace! Take care.
Yours awesomely,
Björn
So keep supporting us by... like... reading our blogg and liking us on facebook... and hopefully soon, actually buying our stuff! :D
Peace! Take care.
Yours awesomely,
Björn
Labels:
Björn,
Development,
Mip's Madness
January 7, 2013
Free ultra realistic fighting game!
Happy new year! I have a treat for you - a free game!
This is the most realistic fighting game ever made, and I am *GASP* giving it away for free! Wow! Amazing!
Here is how it's done: Take your phone of choice and put it on a table with some kind of text editor running. Now all competitors go 10 meters from the phone. Someone has to count down, and then you start, the first one to write his or her name on the phone wins.
The phone could be exchanged for whatever you can write your name on and with.
You're welcome!
/Hannes
This is the most realistic fighting game ever made, and I am *GASP* giving it away for free! Wow! Amazing!
Here is how it's done: Take your phone of choice and put it on a table with some kind of text editor running. Now all competitors go 10 meters from the phone. Someone has to count down, and then you start, the first one to write his or her name on the phone wins.
The phone could be exchanged for whatever you can write your name on and with.
You're welcome!
/Hannes
Labels:
Free Games,
Hannes,
Ideas
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